hello there. so while I can get the aura to show up in battle, for some reason it seems to clip the actor sprites...
even once I turned off all the plugins, this was still an issue on the default sprites. I even tried it in an empty project and this was still going on. not sure what's up because I feel if this was an issue, someone else would've mentioned it by now, but I dunno what's up on my end to be causing this. This is on MV by the way, oh and enemies seems to be ok from what I'm noticing.
Thank you for your support! I have one issue. When I apply an aura effect to a picture that has been scaled larger than 100%, the picture disappears by the amount it is scaled. I will continue to use this plugin. Thank you again!
Because Visustella plugins are vast, I can't confirm which plugins it may or may not be compatible with, Also because visustella plugins are obfuscated, I am sorry to say that even if I wanted to add support for any given plugin.. I would find it very difficult to do so :/
With that said... I am fairly certain... it's going to be compatible with most visustella plugins, as long as they don't do anything too strange.. or as long as they dont create filters that conflict with this one.
Do the Auras blend or cycle when more then 1 aura with an effect is applied? (Kind of like FF2's remakes where if you have more then 1 buff the aura cycles between the colors)
hey there sorry to keep you waiting so long Q__Q I've been... really busy trying to catch up on everything, but sorry to say, only 1 aura may be applied to a character at this moment^^; perhaps in the future I can add multi colored aura's I do plan to add more effects to this as well. :)
I have now added support for transactions via credit/debit card through stripe as required for itch.io!~ Please let me know if this issue is resolved on your end ^.^
I intend to add a few variations ^^; but probably just 3, things like lightning was discussed, but adding that via this plugin may not necessarily be feasible. as it's not necessarily possibly via the formula used to generate the effect in the first place, although... it IS possible to add a layer of lightning on top of this, so it's... still a posibility? Just depends how things go ^^;
But more effect types will definitely be added! :)
Just bought this plugin. This is exactly what I'm looking for since I started MZ. It works fabulously like the examples showed. Really love it.
And I have few questions. First, is it possible to use JavaScript or a variable for actor's ID when using Actor Auro? So, I can control which actor gets the aura more easily. For example, using Actor Aura in a skill, I'd like to use $gameTemp.lastActionData(2) to return the actor ID, so no matter which character uses the skill, that character would get the aura.
Second, according to the tutorial, the number of the intensity can only be between 0~1. What if I'd like to have a bigger/wider aura? I tried to use 2, but it seems not to work.
Lastly, Is it possible to add some kind of filter or algorithm to the plugin, so we can have different style or shape of the aura? Maybe aura like water or lightning.
I think this plugin has a lot of potential and I'm going to add some auras to my action sequence. Already have some plans. :D Here is some video of the action sequence I've made. This plugin will make the even cooler.
1) Currently it's not possible, but it's something that was brought to my attention before, I will look into this ^^
2) it only operates between 0~1, the reason is that for performance reasons, the filter area is shrunk down to a very small area I have already expanded this area, but 0~1 represents the area that this filter fits into, I apologize for the inconvenience u_u
3) This filter can actually produce a wide variety of patterns, I opted for a more "fire" like effect, but a water effect, may also be possible, as it operates with FBM( Fractal Brownian Motion ) to create these effects. I can look into it, as for lightning, this is not something the plugin can do without making large alterations, BUT I have been looking into creating lightning effects via GLSL, so this may be possible in a future update, maybe.
Also your action sequences look great! Keep up the good work! I just subbed to your channel I'll keep an eye out for more neat action sequences! :)
unfortunately this plugin iss not yet available on ssteam, because I have to go directly through Komodo to do so, which takes time.. I am currently in the talks with them though to attempt to get this on steam ^^ so maybe soon~
as for layering aura's this was not something that I had implemented but I suppose it could be possible to do so? I will definitely look into this! thanks for your inquiry ^.^
Yes! Transitins can be applied to pictures ^^ thsi is done via a plugin command. :)
Edit: oops sorry! this is the aura plugin not the transition one! sorry! No aura's cannot be applied to pictures but I can definitely add it to them. :)
hi Chaucer, I have purchased this plugin and want to use in my game. but it crashed.
The small demo representing this issue has been sent to your email at chaucer@rosedale-studios.com from my alternative email which is 452901928@qq.com.
It includes the screenshot, video, and the small demo and the descriptions about how to repeat it. Hopes you can check it, thank you!
Thanks for the demo, I have fixed the issue! please download the latest versio nand your issue SHOULD be resolved, unfortunately I recieved a TON of errors from many plugins mostly related to missing files. But I managed to work around them for the most part, I have however successfully fixed the bug in question, but there may be more from some of the plugins I disabled( hopefully not ), if there is just let me know and I'll try to work around these errors, but it may take time.
I am not able to replicate this issue Q_Q it may be a imcompatibilty with another shader? If possible would you be able to to put together a demo project with this issue present? If so I can definitely address the issue! ^^
Now that you've mentioned shader, I'm wondering if the plugin(s) that affect "sprite hue shifts" might be causing the weird side effects? Is there compatibility issues with other plugins that you're aware of? Also, for "a demo project" what would need to be included?
than likely this could be the culprit! The only plugins thatay cause issues are shader filters, that get attached to map characters enemy and actor battlers, and the screen itself and pictures , but these are very easily fixed so as long as they are brought to my attention I can definitely address these issues. :) As for what the demo project needs, just a blank project withy plugin and the plugin(s), that may be conflicting with it, and a scenario. Which the issue is present in, that's all ^^
or alternatively you can email me, i won't post my email info here, but you can find my email attached to every one of my plugins in contact info in the help file. Although I definitely recommend joining our discord ^.^ as you can also see more of what's coming in the future and much more easily get help at a quicker pace, as I'm on discord nearly all the time. :)
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hello there. so while I can get the aura to show up in battle, for some reason it seems to clip the actor sprites...
even once I turned off all the plugins, this was still an issue on the default sprites. I even tried it in an empty project and this was still going on. not sure what's up because I feel if this was an issue, someone else would've mentioned it by now, but I dunno what's up on my end to be causing this. This is on MV by the way, oh and enemies seems to be ok from what I'm noticing.
Thank you for your support! I have one issue. When I apply an aura effect to a picture that has been scaled larger than 100%, the picture disappears by the amount it is scaled. I will continue to use this plugin. Thank you again!
Hi, this is a great plugin. I'm using this plugin in RPG Maker MZ.
There's a command:
@command picture_aura
But I can't find the item where I can input the aura to add to the picture. How can I add an aura to a picture?
Hi, is this compatible with Visustella's plugins?
Because Visustella plugins are vast, I can't confirm which plugins it may or may not be compatible with, Also because visustella plugins are obfuscated, I am sorry to say that even if I wanted to add support for any given plugin.. I would find it very difficult to do so :/
With that said... I am fairly certain... it's going to be compatible with most visustella plugins, as long as they don't do anything too strange.. or as long as they dont create filters that conflict with this one.
are there any known games that use this because I would like to see the application of this aura for story telling.
Do the Auras blend or cycle when more then 1 aura with an effect is applied? (Kind of like FF2's remakes where if you have more then 1 buff the aura cycles between the colors)
To be honest? I have never tried to use two aura's on one character o_o I can check this out when i get a chance and et back to you on this ^^
I would appreciate that.
hey there sorry to keep you waiting so long Q__Q I've been... really busy trying to catch up on everything, but sorry to say, only 1 aura may be applied to a character at this moment^^; perhaps in the future I can add multi colored aura's I do plan to add more effects to this as well. :)
Ok thanks
Hey creator do you consider creating more effect like this as an update or new plugin?
why doesn't the pay with card option show up when I try to get this?
I am looking into this, I apologize, hopefully I can get this setup by the end of the day ^^;
I have now added support for transactions via credit/debit card through stripe as required for itch.io!~ Please let me know if this issue is resolved on your end ^.^
I finally managed to get it! Now that I have it, will there be plans sometime to update it with more options or auras?
I intend to add a few variations ^^; but probably just 3, things like lightning was discussed, but adding that via this plugin may not necessarily be feasible. as it's not necessarily possibly via the formula used to generate the effect in the first place, although... it IS possible to add a layer of lightning on top of this, so it's... still a posibility? Just depends how things go ^^;
But more effect types will definitely be added! :)
Just bought this plugin. This is exactly what I'm looking for since I started MZ. It works fabulously like the examples showed. Really love it.
And I have few questions. First, is it possible to use JavaScript or a variable for actor's ID when using Actor Auro? So, I can control which actor gets the aura more easily. For example, using Actor Aura in a skill, I'd like to use $gameTemp.lastActionData(2) to return the actor ID, so no matter which character uses the skill, that character would get the aura.
Second, according to the tutorial, the number of the intensity can only be between 0~1. What if I'd like to have a bigger/wider aura? I tried to use 2, but it seems not to work.
Lastly, Is it possible to add some kind of filter or algorithm to the plugin, so we can have different style or shape of the aura? Maybe aura like water or lightning.
I think this plugin has a lot of potential and I'm going to add some auras to my action sequence. Already have some plans. :D Here is some video of the action sequence I've made. This plugin will make the even cooler.
(4) JiHang Jiang - YouTube
Thanks for making such a great plugin. You did a great job.
1) Currently it's not possible, but it's something that was brought to my attention before, I will look into this ^^
2) it only operates between 0~1, the reason is that for performance reasons, the filter area is shrunk down to a very small area I have already expanded this area, but 0~1 represents the area that this filter fits into, I apologize for the inconvenience u_u
3) This filter can actually produce a wide variety of patterns, I opted for a more "fire" like effect, but a water effect, may also be possible, as it operates with FBM( Fractal Brownian Motion ) to create these effects. I can look into it, as for lightning, this is not something the plugin can do without making large alterations, BUT I have been looking into creating lightning effects via GLSL, so this may be possible in a future update, maybe.
Also your action sequences look great! Keep up the good work! I just subbed to your channel I'll keep an eye out for more neat action sequences! :)
Thank you for replying and subscribing. Looking forward to more features to be added. :D
Can we buy this on steam? Also, can this plugin do layers? Like the 'Super Saiyan Blue Kaioken' effect?
unfortunately this plugin iss not yet available on ssteam, because I have to go directly through Komodo to do so, which takes time.. I am currently in the talks with them though to attempt to get this on steam ^^ so maybe soon~
as for layering aura's this was not something that I had implemented but I suppose it could be possible to do so? I will definitely look into this! thanks for your inquiry ^.^
Can these effects be used on pictures too?
Yes! Transitins can be applied to pictures ^^ thsi is done via a plugin command. :)
Edit: oops sorry! this is the aura plugin not the transition one! sorry! No aura's cannot be applied to pictures but I can definitely add it to them. :)
That would be awesome if it's not too much effort to do. Please keep me posted. :)
hi Chaucer, I have purchased this plugin and want to use in my game. but it crashed.
The small demo representing this issue has been sent to your email at chaucer@rosedale-studios.com from my alternative email which is 452901928@qq.com.
It includes the screenshot, video, and the small demo and the descriptions about how to repeat it. Hopes you can check it, thank you!
I will have this working soon! :)
Thanks for the demo, I have fixed the issue! please download the latest versio nand your issue SHOULD be resolved, unfortunately I recieved a TON of errors from many plugins mostly related to missing files. But I managed to work around them for the most part, I have however successfully fixed the bug in question, but there may be more from some of the plugins I disabled( hopefully not ), if there is just let me know and I'll try to work around these errors, but it may take time.
Whenever you use the plugin on the enemies, the sprites don't show up. Is there any way to fix that?
I am not able to replicate this issue Q_Q it may be a imcompatibilty with another shader? If possible would you be able to to put together a demo project with this issue present? If so I can definitely address the issue! ^^
Now that you've mentioned shader, I'm wondering if the plugin(s) that affect "sprite hue shifts" might be causing the weird side effects? Is there compatibility issues with other plugins that you're aware of? Also, for "a demo project" what would need to be included?
than likely this could be the culprit! The only plugins thatay cause issues are shader filters, that get attached to map characters enemy and actor battlers, and the screen itself and pictures , but these are very easily fixed so as long as they are brought to my attention I can definitely address these issues. :) As for what the demo project needs, just a blank project withy plugin and the plugin(s), that may be conflicting with it, and a scenario. Which the issue is present in, that's all ^^
where do I send it?
if your on discord, you can join our discord server, and send me a private message in discord.
https://discord.gg/TM359vmwZV
or alternatively you can email me, i won't post my email info here, but you can find my email attached to every one of my plugins in contact info in the help file. Although I definitely recommend joining our discord ^.^ as you can also see more of what's coming in the future and much more easily get help at a quicker pace, as I'm on discord nearly all the time. :)
Hi, very cool plugin !
Is it compatible with MV3D ? Thanks !
99% unlikely MV3D could support this :( sorry for the inconvenience