Hi, I’m interested in purchasing, but I have one question because it’s not explained in the video whether you can choose one of the two or three paths, where the others close after selecting one. I’m basically reiterating the question from the user (jedite1000)
I apologize, but I've been SUUUUUPER busy fixing bugs, on the collision tool, and working on my upcoming ABS( which is suuuuper close to being done! ), and the new standalone map editor tool for 3D maps in the rose engine, as well as other stuff ~_~ but I have not abandoned
this plugin!! updates are coming, and soon( i hope lol ), expect some changes to this by the end of next month! Thanks for your inquiry, I appreciate your interest in this plugin!!
I cannot verify the compatibility with VS plugins, but seeing as this plugin is pretty much it's own thing there should be very low probability of compatibility issues arising.
Unfortunately VS plugins are obfuscated... I WILL try to add support for them where possible in my plugins but i cannot guarantee I will have any success...
Also worst case scenario, itch.io offers a refund on purchases! and if you decide to purcahse the plugin, and DO run into issues, I will do do my best to resolve the issues, however... If I am unable I am more than willing to refund the plugin where possible! :)
maybe have option to hide name of skill until hovering above the skill and create groups of skills with tittles for specializations like in the image. Also, including possibility to have stats as +passive bonus to stats in tree skill system is very interesting. Makes more complete customization.
if you add stats, you should considere giving two options: the default from rpgmaker and a custom atributes system: Str Dex Con Int Sab Cha (typical crpg or dungeons and dragons like stats)
As for stats, I do not plan to add stats into this plugin. Apologies, I already have a stats plugin halfway finished somewhere in my pc, lol so I will be making a seperate plugin for this. However it will be using the default stats, BUT it can very easily be extended as well! I.E. adding a new stat called Cha, or Dex, or Con, etc.. i dont remember everything that needs to be done to it still, or what all is already done lol but I know it was pretty thorough.
Oooh I see! this could be a good idea... I like this idea, I never thought of presenting skills this way but it is defintely a possibility. I will look into this!
Is it possible to have a restrictive branched path, when clicking on one path, and the other path becomes locked? Also, does the plugin allow a reset skill tree so you can choose a different path if the player wants to?
Hello,I've been trying to use the plugin,but,for some reason,the confirm and cancel button do no appear,any solution?(I removed every other plugin but,no change)
huh... this could be related to your resolution in your game... as this plugin scales the UI tools to resolution, I may have miscalculated my scaling on some aspects, I apologize for that, I'll look into this here on sunday ^^; for now I could suggest shrinking the resolution, which may not be very helpful.. but the buttons should become, visible with a smaller resolution, however I'm ussure what resolution should fit this, lol my apologies for this oversight u_u it will be fixed in time!~
Well,I alreday tried to change the resolution to the MZ base to test it out,but it didn't change, On a fresh project it worked fine even for the same resolution,maybe that's because this project is a bit old(started this one something like half a year/eight month ago),but I've already done a lot on that one,so I'll be patient, Thank you for looking into this. ^^
I will look into this here in a moment ^^; that is strange that the resolution at default does not work, I am certain that it should work fine at that size
Hello, this plugin is not available because it's not connected to Patreon yet. If it's something I haven't found a link to, could you please let me know where I can find it? Thank you.
I will definitely add it! Sorry again! Q_Q I was in a huge rush when putting this one together, thanks for letting me know or I might have forgot D: lol
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Hi, I’m interested in purchasing, but I have one question because it’s not explained in the video whether you can choose one of the two or three paths, where the others close after selecting one. I’m basically reiterating the question from the user (jedite1000)
Hey there. Is it now possible to get points in another way then level up? Also how customizable is the tree scene? Background changeable?
Can you lock skills if the Player choses a different path?
Thanks!
I apologize, but I've been SUUUUUPER busy fixing bugs, on the collision tool, and working on my upcoming ABS( which is suuuuper close to being done! ), and the new standalone map editor tool for 3D maps in the rose engine, as well as other stuff ~_~ but I have not abandoned
this plugin!! updates are coming, and soon( i hope lol ), expect some changes to this by the end of next month! Thanks for your inquiry, I appreciate your interest in this plugin!!
Hey before buying this I wish to know if anybody are using VISU plugins with it? That will be much help thx.
I cannot verify the compatibility with VS plugins, but seeing as this plugin is pretty much it's own thing there should be very low probability of compatibility issues arising.
Unfortunately VS plugins are obfuscated... I WILL try to add support for them where possible in my plugins but i cannot guarantee I will have any success...
Also worst case scenario, itch.io offers a refund on purchases! and if you decide to purcahse the plugin, and DO run into issues, I will do do my best to resolve the issues, however... If I am unable I am more than willing to refund the plugin where possible! :)
please let us add free texts to be added, horizontal trees, and fractioned levels like here (1/5)
I am unsure what you mean by free text could you elaborate more? as for skill levels this is something I am definitely planning!
it's in the image: Corruption/Sanguisuge, Corruption / Vim, Race/Higher, Stats... specializations and text for mini skill lines
maybe have option to hide name of skill until hovering above the skill and create groups of skills with tittles for specializations like in the image. Also, including possibility to have stats as +passive bonus to stats in tree skill system is very interesting. Makes more complete customization.
if you add stats, you should considere giving two options: the default from rpgmaker and a custom atributes system: Str Dex Con Int Sab Cha (typical crpg or dungeons and dragons like stats)
As for stats, I do not plan to add stats into this plugin. Apologies, I already have a stats plugin halfway finished somewhere in my pc, lol so I will be making a seperate plugin for this. However it will be using the default stats, BUT it can very easily be extended as well! I.E. adding a new stat called Cha, or Dex, or Con, etc.. i dont remember everything that needs to be done to it still, or what all is already done lol but I know it was pretty thorough.
Oooh I see! this could be a good idea... I like this idea, I never thought of presenting skills this way but it is defintely a possibility. I will look into this!
Does allow multiclass actors to learn multiple skill trees? or combined skill trees? It would be awesome!
This is currently not available, but I do plan to add this soon ^^ along with several other features. :)
Can't wait for multiclassed skill trees to ensamble beautifully combining according to the multi classing chosen for the player! Thank you
Is it possible to have a restrictive branched path, when clicking on one path, and the other path becomes locked? Also, does the plugin allow a reset skill tree so you can choose a different path if the player wants to?
Is it possible to do so the player can acquire SP by other means than leveling? Maybe a SP item?
currently it is not possible but this is a good idea, I will definitely looko into adding this in! ^^
Hello,I've been trying to use the plugin,but,for some reason,the confirm and cancel button do no appear,any solution?(I removed every other plugin but,no change)
huh... this could be related to your resolution in your game... as this plugin scales the UI tools to resolution, I may have miscalculated my scaling on some aspects, I apologize for that, I'll look into this here on sunday ^^; for now I could suggest shrinking the resolution, which may not be very helpful.. but the buttons should become, visible with a smaller resolution, however I'm ussure what resolution should fit this, lol my apologies for this oversight u_u it will be fixed in time!~
Well,I alreday tried to change the resolution to the MZ base to test it out,but it didn't change,
On a fresh project it worked fine even for the same resolution,maybe that's because this project is a bit old(started this one something like half a year/eight month ago),but I've already done a lot on that one,so I'll be patient,
Thank you for looking into this. ^^
I will look into this here in a moment ^^; that is strange that the resolution at default does not work, I am certain that it should work fine at that size
Hello! I just put out an update for the tree builder to version 1.0.2, lemme know if this resolved the issue for you ^^
Seems to work fine on my custom resolution,
thank you very much!
Awesome! I'm glad the issue was resolved ^.^
Hello, this plugin is not available because it's not connected to Patreon yet. If it's something I haven't found a link to, could you please let me know where I can find it? Thank you.
I will definitely add it! Sorry again! Q_Q I was in a huge rush when putting this one together, thanks for letting me know or I might have forgot D: lol
Ohh this is such an awesome looking plugin, I can't wait to try it out!
By the way, happy birthday :D
Happy birthday!
Happy birthday ^.^
happy bithday
thank you! I appreciate it ^.^
Wow chaucer! Finally you are back and with something looks cool!
Splendid!
Yes I am now creating plugins full time for the community! I even have a patreon up now too( see the top of this page )!~
I have put out quite a few new plugins already! and lots more to come!~