A downloadable tool

Buy Now$15.00 USD or more


You can get also gain access to this plugin and many others by joining my patreon!


This plugin allows you to create custom character motions( or character animations ) for RPG Maker MV/MZ, it indcludes 3 default motions, idle( when the character is not moving ), walk( when the character is walking ), and dash( when the character is running ). Each animation can have a unique amount of frames, so for example, your walk cycle, can have 10 frames, while your idle animation uses 4, etc!

This plugin also allows you to create completely custom motions that are user defined! Want your character to swing a sword? or do a backflip? As long as you have the artwork for it! you can add it into your game easily, and call it at any time. :)

This plugin also includes support for my Collision Altering Plugin, and event includes a few unique features whcih are unique to it!

Features:

  • Idle, Walk, and Run animations
  • Setup any numbber of custom animations
  • easily call animations through plugin commands
  • each animation can have unique amount of animation frames
  • compatible with Collision Altering Plugin( and 8 dir characters )
  • Custom functions such as velocity, and traction for Collision Plugin

Terms of Use:
* This plugin is for use in RPG Maker MV/MZ
* OK to be used in Commercial projects made in RPG Maker MV/MZ
* Contents can be edited
* OK for use in games with gore
* OK for use in adult-rated game

Updated 6 days ago
StatusReleased
CategoryTool
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorchaucer
Tagsmv, mz, plugin, RPG Maker, RPG Maker MV, RPG Maker MZ

Purchase

Buy Now$15.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:

Free Demo Character! 486 kB
Rosedale_CharacterMotions.js 91 kB

Development log

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Comments

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(2 edits)

I have a problem, I'd like to add the stop motion plugin command but it's not showing up for me in the drop down under command name. 

Is it suppose to be like that? 

Or am I suppose to call it another way?


Right after I use an animation, (I have it setup as a button click makes the animation activate for the player) it causes my players sprite to disappear. Not sure what I did wrong.

I believe this was a bug? Or perhaps It's something I never added in the first place, not sure, but I can check it out, and add it if it does not exist.


As for the animationss disappearing... I've heard some people have this issue but I have in no way been able to replicate this. This only happens when a graphic is used when it is not yet loaded into memory. BUT my plugin specifically loads the file into memory, and actually delays the animation from playing UNTIL the images are fully loaded, thus preventing this issue( or so it should ), if this is replicable can you please possible either on discord, or via email, send me a copy of the project so I can attempt to find out where/how this issue is occuring? I would greatly appreciate it. ^^;

Absolutely, I'll send the project on discord so you can see whats really going on. I hope it can help.

So good news! it seems I forgot to add the parameters for the motion stop request! This has been fixed, and the stop motion feature is now available in MZ!

Do you have a demo for a more clear way of how to use this plugin? Examples always help me better understand. Thanks for the awesome plugin.

Hey i want to know what is the trigger to make sprite's idle motion(the breathing effect in vedio) ,is it a plugin command or in the notebox? 

(+1)

Hello!~ this plugin is setup via plugin parameters, you define a whole set of animations as a data set, for example, you specify, the idle animation, the walk animation, and run animation, as seperate images, then when those specific actions are performed in game, they automatically execute. Only custom animations( like casting a fishing rod, or swinging a sword, etc ), would need to be called via plugin command. ^^

Deleted 101 days ago

Hello! Do you plan to sell this on Steam sometime? Buying there is cheaper for me because of the payment facilities they have =D

Oi oi!~ I currently plan to sell this on steam, but in order to do so, I need to get approval from from Komodo( formerly Known as Degica ), which I have contacted them about this and a few other plugins as well! However it will take quite some time, for my Collision Plugin to reach steam, it took several months from the time I contacted them/got everything ready, to the time where it actually got published... u_u So it may be a long while befopre it sees a steam launch. However if you want I can probably send you a discount coupon, just message me on discord( not sure if your in the Rosedale Studios Discord )! :D

Oh, I see... what a shame that the process of publishing plugins is so slow and bureaucratic. 

On the other hand, I would be delighted with the coupon, thank you very much!!! I'll talk to you on discord!! (I'm not on the server, but you've helped me on the rpg maker forum before hahaha)

neat, Ill be sure to nab it when I get back on my feet.

Another well documented and easy to understand tool!

Amazing how smooth and good it works too!

Something simple as being able to make each animation (Idle, Walk, Dash) more frames and change the animation speeds is many times overlooked but yet so needed!