Hello!~ this plugin is setup via plugin parameters, you define a whole set of animations as a data set, for example, you specify, the idle animation, the walk animation, and run animation, as seperate images, then when those specific actions are performed in game, they automatically execute. Only custom animations( like casting a fishing rod, or swinging a sword, etc ), would need to be called via plugin command. ^^
Oi oi!~ I currently plan to sell this on steam, but in order to do so, I need to get approval from from Komodo( formerly Known as Degica ), which I have contacted them about this and a few other plugins as well! However it will take quite some time, for my Collision Plugin to reach steam, it took several months from the time I contacted them/got everything ready, to the time where it actually got published... u_u So it may be a long while befopre it sees a steam launch. However if you want I can probably send you a discount coupon, just message me on discord( not sure if your in the Rosedale Studios Discord )! :D
Oh, I see... what a shame that the process of publishing plugins is so slow and bureaucratic.
On the other hand, I would be delighted with the coupon, thank you very much!!! I'll talk to you on discord!! (I'm not on the server, but you've helped me on the rpg maker forum before hahaha)
Another well documented and easy to understand tool!
Amazing how smooth and good it works too!
Something simple as being able to make each animation (Idle, Walk, Dash) more frames and change the animation speeds is many times overlooked but yet so needed!
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Hey i want to know what is the trigger to make sprite's idle motion(the breathing effect in vedio) ,is it a plugin command or in the notebox?
Hello!~ this plugin is setup via plugin parameters, you define a whole set of animations as a data set, for example, you specify, the idle animation, the walk animation, and run animation, as seperate images, then when those specific actions are performed in game, they automatically execute. Only custom animations( like casting a fishing rod, or swinging a sword, etc ), would need to be called via plugin command. ^^
Hello! Do you plan to sell this on Steam sometime? Buying there is cheaper for me because of the payment facilities they have =D
Oi oi!~ I currently plan to sell this on steam, but in order to do so, I need to get approval from from Komodo( formerly Known as Degica ), which I have contacted them about this and a few other plugins as well! However it will take quite some time, for my Collision Plugin to reach steam, it took several months from the time I contacted them/got everything ready, to the time where it actually got published... u_u So it may be a long while befopre it sees a steam launch. However if you want I can probably send you a discount coupon, just message me on discord( not sure if your in the Rosedale Studios Discord )! :D
Oh, I see... what a shame that the process of publishing plugins is so slow and bureaucratic.
On the other hand, I would be delighted with the coupon, thank you very much!!! I'll talk to you on discord!! (I'm not on the server, but you've helped me on the rpg maker forum before hahaha)
neat, Ill be sure to nab it when I get back on my feet.
Another well documented and easy to understand tool!
Amazing how smooth and good it works too!
Something simple as being able to make each animation (Idle, Walk, Dash) more frames and change the animation speeds is many times overlooked but yet so needed!