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First off, great plugin! I've been looking for something like this for MZ for a while.

I'm using this to transition into battles and it looks great, but I have a problem- battles in my game use a semi-transparent battle background (to show the map underneath while in the battle), and after using these transitions to start a battle, the background is completely black. Is there any way around this? I assume it's because the battle scene is being drawn over the top of the transition mask image?

Hey this looks good. Is it possible to change collapse effects through a plugin command so that you can have different collapse effects for different bosses?

currently it only overwrites the two default collapse modes, but it could be possible to add unique collapses per enemy I believe.

Thanks for the reply! In any case good stuff

Hello! I love this plugin, this works great!

I have a problem though, for some reason when I use the plugin to fadeout, when i follow it with normal fade in (without unique transition) it doesn't work and the screen remains dark. Is the following fadein need to be done in unique transition too?

Thank you very much!

a fade in would need to be done via a transition effect as well, I can probably make it so that you can transition in with a regular transition as well if you think it would be useful, it's not very difficult :)

Hello again!~ I have added support for the "Fadein Screen" and "Fadeout Screen" commands of events, however this will NOT work with the tint picture command, just a headsup. But the normal fade commands are now compatible with this plugin ^^

thank you very much! I will dl the updated plugin asap 🥰

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Hello, this is me again ^^

I think encountered a problem. During playtest the plugin works great but when I deployed it, this happens. As I change it back to default fadein/fadeout the error is gone tho, so I know it's the plugin :( I have it updated to the newest version too!

Oh, also I can't save when this plugin is on, for some reason ;; when i save, it will get a buzz with 'could not save' warning. I wonder if it clashes with visustella save  core?

Hello!~ I apologize but I believe these errors you are getting on deployment, and the issue with saves may stem from another plugin, I have just test deployed my project which includes the aura plugin, and I am able to load the game without any errors whatsoever. It MAY indeed be a compatibility with VisuStella Save Core, but it does not seem likely, as this plugin is very non-invasive, and does not overwrite any important functions that would affect saves in anyway. Have you tried disabling the aura plugin, and re-deploying? to see if the error persists?


As for the save issue, I am 99% sure that the issue is stemming from another plugin, again if you can verify that the issue IS from this plugin( by disabling it, redeploying your game, and everything works as intended ), then I am more than willing to assist you, however I will need a demo project in order to properly debug these issues, as I am not able to replicate any of this on my end. for the demo project, you can either message me via discord, or send an email( I'd recommend discord ). ^^ This project does not need to be your actual game, in any way shape or form, just a base project with my plugin( and whatever other plugin(s) are conflicting ), installed, and the errors  present so that I can attempt to find the problem.

Yep I have tried to disable all plugins but this one and the other way around (all plugins excluding this one), and the trouble still persists. 

Also another weird thing is it happens after i use the fade, i can save normally before starting one event with custom transition;;

If it's okay, may I send the link via discord? ^^7 I will contact you!

Hey Ryan,
I think you can download a lot of transition effects searching 'Noise Masks' online.
Or make them with a photo editing program.
Greetings!

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oh Thank you for this information

hi Chaucer, it's me again!

I watched the demonstration video, I just saw one transition effect, can you produce more? It's very cool, I think I will buy this too If there is many. Thanks!

(+1)

The transitions are done via a grey scale noise mask( or an image that fades from black to white in some way ), I have included a link where you can find several of these images in the plugins help file ^^ but you can also simply search images for "grey scale transition masks" and you should find plenty of results, alternatively you can find transitions masks in a lot of rpg maker forums, under resources for rpg maker XP and VX, they should be labeled as "battle transitions" or something along these lines. :)

oh , I got it! So, the transition effects are determined by the images.

This is a very important note to understand this plugin, I suggest you add this to your video text to let knows.